The Monk’s Guild is a peaceful place of worship located in the northeast section of Devardec. Members of the Guild are excellent hand-to-hand combatants, and well versed in using the gifts of nature to their advantage. Though the road is long, those that follow the disciplines of the Monks Guild have the potential to be the strongest and most well rounded citizens of Terris. Guild quests include the slaying of terrible creatures as well as the return of simple treasures of nature. The Monks have a small potion workshop that provides them with basic potion-making capabilities. Monks have much freedom in their choices, but there are a few simple rules that all guild members are required to follow contained in the following Charter.
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Charter of the Monks Guild
This charter contains the general guidelines for members of the Monks'
Guild. While these are only guidelines, members are expected to follow
the spirit of the words, if not the words themselves. This charter is
not all-inclusive, and you should respect the words of Guild Officers
as well as Elders when determining what actions would and would not be
acceptable within the Guild.
1. Monks are required to have fun at all times. While we must first
respect others beliefs, opinions, and feelings, we must also always
remember that we are here to have fun.
2. Monks are expected to be considerate of all Terrisians and seek,
where possible, to avoid escalating conflicts that may arise with
other citizens of the land. A Monk must consider not only the effect
their actions may have on others but also the effect those actions may
have on the guild.
3. Our Guild patron and heroes should be welcomed when they come into
the realm, and ALL divine beings are to be treated with your respect
at all times.
4. Monks should be helpful to others when possible; however, it is
forbidden by both Terris policy and Guild policy for you to lead on
quests, etc. Also consider that in your attempt to help the person,
you are possibly hindering them with dependence.
5. A Monk should hold tolerance dear to themselves, and be wary of
passing judgment on any individual, guild, or race. A monk respects
those that are different, and does not show prejudice to anyone.
6. It is recommended that no Monk learn from or teach skills to
others. The short-term benefits are outweighed by long-term hindrance.
The exception may be Physical Training and Spiritual Karma, where the
long-term goals are defined by the short-term gain. However, if later
in your life you've attained skills that you find you may only become
better at through teaching sessions with others, please feel free to
pursue those avenues.
7. While Monks can become some of the strongest combatants in Terris,
no Monk should make this their sole primary focus. A Monk's life
should be about more than simple physical prowess and material gains.
Always remember Balance.
8. The killing of Guild Innocents is STRICTLY forbidden. While we will
not dictate the life you lead should you choose to become an Outlaw,
the innocents within our Guild will never attack you. To attack them
is disrespectful to the Guild, and will not be tolerated.
9. There is no set limit on guild tithing. However, when there is an
official Guild event going on (which includes Pack Hunts, Dojo Events,
or other deemed Events), it is fully expected and required that you
tithe 75% to the guild if you are taking place in it. The exception to
this rule is inability to tithe due to Guildlevel caps.
10. All Monks of the Brother/Sister rank are expected to actively
welcome and greet new members of the Guild, as well as grant them the
long flowing robes and faint spiritual light. Further, should you have
it to spare, please spend time with them to explain some of the
charter, GNotices, GuildStats (GS), and the boards.
11. Out of respect for the others, it is requested that you dismount
and put your weapons away during Guild Meetings, and when inside the
Dojo (unless a Dojo Event that requires fighting is taking place).
Also, please do not hide or go invisible during Guild Meetings.
12. In the event that the Guild is attacked, ALL Monks are required to
return to the Guild and defend it. The Guild is your home, and should
be respected and defended as such. To not defend the guild is to show
both indifference and disrespect for it.
13. Guildshouts are not to be used for asking for raises, rezzes,
colors, etc. If you need aid and cannot find it though other means,
please use GWho and ask Monks directly. Keep in mind that the other
Monks may have lives, and may not be able to help you, or even
respond. Remember that you're asking them for a favor, and to be
respectful in doing so. While on Guildshouts, you should make it a
habit to 'tag' your Guildshouts with your name, so that others can
respond to you directly. Finally, should a Guild Officer or Elder
mention that a topic in Guildshouts is inappropriate, change the
subject immediately.
14. The traditions of the Guild are essential to our identity. Many
common practices and guidelines not written in stone here are part of
our Guild. With that in mind, always give appropriate consideration to
the words of a Guild Elder or Sensei, as they should be highly
regarded for both their personal wisdom and their knowledge of the
Guild's ways.
This charter was not written by any single Monk. It has been written
over centuries, by every action, every belief held by every true Monk.
We should always remember Guildmasters Keraptis, Mitchellx, and Liepo
for finding the words to define the actions of all.
Latest Revision – 5/05
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